Enchantment
General Overview
Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.
Certain kind of enchant have set bonus with equipment. Set bonus, whether from equipment, card, or enchant are only applied once, even if the player have multiple instance of it.
Card Desocketing
- Main article: Card Desocketing
Card Desocketing is a way for players to remove slotted cards from their equipment.
Socket Enchant
- Main article: Socket Enchant
Not really a system of adding enchants per se but is somewhat related. Players may use this system to add an additional card slot to selected pieces of equipment. They are divided by "ranks", which will require a different amount of zeny and items (more expensive stuff will be required the higher the rank of the item you plan to upgrade). Success rates will also depend on the rank; higher rank items will have lower success rates.
When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant.
Shadow Equipment Enchantment
- Main article: Shadow Equipment Enchantment
Archangel Wing Enchants
- Main article: Archangel Wing Enchants
Archangel Wing [1] provides several powerful enchants that are not obtainable anywhere else, although it is riskier/more expensive to perfect compared to Fallen Angel Wings.
Ancient Hero Weapon Enchants
- Main article: Ancient Hero Weapon
Biolab Enchants
- Main article: Biolab Enchants
An NPC at the Bio Labs sewer entrance enables certain enchants for weapons and armor dropped by Bio Labs monsters.
Cursed Knight's Shield Enchants
- Main article: Cursed Knight's Shield Enchants
Ettlang Keepsake Enchant
- Main article: Ettlang Keepsake Enchants
Enchanting Ettlang Keepsake with various enchants using Splendide Coin.
EDDA Fall of Glast Heim Enchants
EDDA Somatology Laboratory Enchants
Fallen Angel Wing Enchants
- Main article: Fallen Angel Wing Enchants
Fallen Angel Wing [1] is a popular garment due to being able to give three powerful enchants to it.
Friday Enchants
- Main article: Friday Instance Enchants
Many general accessories such as Clip [1] can be enchanted.
Geffen Magic Tournament Enchants
- Main article: Geffen Magic Tournament Enchants
Geffen Night Arena Enchants
Hero Ring Enchant
- Main article: Hero Ring Enchants
Enchanting Hero Ring with various enchants using Token of Hero.
Hidden Enchants
- Main article: Hidden Enchant
This system allows players to add stat bonuses to selected body armors. The gear is randomly given +1 to +3 of one of the 6 stats. Success rates vary according to the type of armor. Each attempt costs 400,000 Zeny, but no items are needed other than the armor itself.
Illusion Dungeon Enchants
- Main article: Illusion Dungeon Enchants
Illusion Equipment and Enchants
- Main article: Illusion Equipment and Enchants
- Also see: Grace Equip Enchants
Jahbong's Equipment
- Main article: Jahbong's Shop & Enchantments
Keris Enchants
- Main article: Traditional Weapon Quest
Enchanting Keris with various enchants.
Legacy of the Wise One (17.2) Equipment and Enchant
Light of El Dicastes Enchant
- Main article: Light of El Dicastes Enchants
Enchanting Light of El Dicastes with various enchants using Sapha Certification.
Costume Stone Enchants
- Main article: Costume Stone Enchants
Some costumes can be enchanted at Malangdo for additional effects.
Malangdo Enchants
- Main article: Malangdo Enchants
The enchants available in the town of Malangdo are mainly for certain level 3 and 4 weapons, and can give each weapon up to three enchants.
Mora Enchants
- Main article: Mora Enchants
The enchants available in the town of Mora are mainly for class specific gear and gear sets, including Rangers, Rune Knights, Guillotine Crosses, Arch Bishops, and Warlocks.
Old Glast Heim Challenge Mode Enchants
Overwhelm Armor Enchants
- Main article: Overwhelm Armor Enchants
Nightmare Biolabs Headgear Enchants
- Main article: Nightmare Biolabs Headgear Quests
Ninja Gear Enchants
- Main article: Ninja Gear Enchants
Enchanting Kagerou and Oboro gears with various enchants.
Poring Village Enchants
- Main article: Poring Village Enchants
Headgear (Lower) such as Poring Village Green Onion and Poring Village Carrot can be enchanted.
Rock Ridge Enchants
- Main article: Rock Ridge Enchants
The enchants available in the town of Rock Ridge are mainly for class specific gear and gear sets, including Mechanics, Sorcerers, Shadow Chasers, Kagerous, and Oboros.
Royal Banquet Enchants
- Main article: Royal Banquet Enchants
Inside of Prontera prison, an NPC enables certain enchants for gears gained from Honor Token.
RWC Accessory Enchants
- Main article: RWC Accessory Enchants
Chambered RWC 2012 Pendant [1] and Chambered RWC 2012 Ring [1] are very popular accessories, and have their own enchantment process.
Sarah's Earring Enchants
- Main article: Sarah Earring Enchants
Enchanting Sarah's earring accessories with powerful enchant using gigantic shards.
Temporal Boots Enchants
- Main article: Temporal Boots Enchants
Temporal Crystal and Coagulated Spell earned from Old Glast Heim and Advanced Old Glast Heim instance can be exchanged for a Temporal Boots. These boots can be further upgraded to a specific Temporal Stat Boots.
Temporal Manteau Enchants
- Main article: Temporal Manteau Enchants
Terra Gloria Enchants
- Main article: Terra Gloria Enchants
- Also see: Imperial Equip Enchants
Inside of Rebellion Base in Einbech, an NPC enables certain enchants for gears gained from Schwartz's Honor Token.
Thanatos Helmet Enchants
- Main article: Thanatos Helmet Enchants
Thanatos Weapon Enchants
- Main article: Ghost Palace Enchants
Ghost Palace can be farmed for Gray Shard which can be used to buy Thanatos weapons and Abrasives used to enchant the weapons.
Thanatos Weapon-AD Enchants
- Main article: Thanatos Weapon-AD Enchants
Victory Wing Ear Enchants
- Main article: Victory Wing Ear Enchants
Verus Enchants
- Main article: Verus Enchants
The enchants available in the city of Verus are mainly for class specific gear and gear sets only for Mechanic.
Pre-Enchanted Items
This is a system where the weapon / gear you obtain is already enchanted. Here are the examples:
Evil Slayer Weapon Enchants
- Main article: Evil Slayer Weapon Enchants
Collect various weapons already pre-enchanted from Devil's Tower instance.
Giant Faceworm Snake Skin Enchants
- Main article: Giant Faceworm Snake Skin Enchants
Collect various garments already pre-enchanted from Faceworm Nest instance.
Vicious Mind Weapon Enchants
- Main article: Vicious Mind Weapon Enchants
Collect various weapons already pre-enchanted from Sky Fortress instance.
Enchant Descriptions
While certain enchants are quite simple and straightforward (like an INT +4 enchant that simply gives four INT), some are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels. Here is a list of them and what their effect is at each level.
ASPD
Enchant Type | Enchant Description |
---|---|
ASPD 1 | ASPD +4% |
ASPD 2 | ASPD +6% |
ASPD 3 | ASPD +8% |
ASPD 4 | ASPD +10% |
ASPD + 1 | ASPD +1 |
Expert Archer
Enchant Type | Enchant Description |
---|---|
Expert Archer 1 | Ranged Damage +2% |
Expert Archer 2 | Ranged Damage +4% |
Expert Archer 3 | Ranged Damage +6% |
Expert Archer 4 | Ranged Damage +8% |
Expert Archer 5 | Ranged Damage +10% |
Expert Archer 6 | Ranged Damage +12% |
Expert Fighter
Enchant Name | Description |
---|---|
Expert Fighter 1Lv | Melee physical damage + 2% |
Expert Fighter 2Lv | Melee physical damage + 4% |
Expert Fighter 3Lv | Melee physical damage + 6% |
Expert Fighter 4Lv | Melee physical damage + 8% |
Expert Fighter 5Lv | Melee physical damage + 10% |
Expert Magician
Enchant Name | Description |
---|---|
Expert Magician 1Lv | All property magical damage + 2% |
Expert Magician 2Lv | All property magical damage + 4% |
Expert Magician 3Lv | All property magical damage + 6% |
Expert Magician 4Lv | All property magical damage + 8% |
Expert Magician 5Lv | All property magical damage + 10% |
Fatal
Enchant Type | Enchant Description |
---|---|
Fatal | CRIT Damage +3% |
Fatal 1 | CRIT Damage +4%, +1 CRIT |
Fatal 2 | CRIT Damage +6%, +2 CRIT |
Fatal 3 | CRIT Damage +8%, +3 CRIT |
Fatal 4 | CRIT Damage +10%, +4 CRIT |
Fighting Spirit
Enchant Type | Enchant Description |
---|---|
Fighting Spirit 1 | ATK +6, Hit +2 |
Fighting Spirit 2 | ATK +9, Hit +3 |
Fighting Spirit 3 | ATK +12, Hit +4 |
Fighting Spirit 4 | ATK +15, Hit +5 |
Fighting Spirit 5 | ATK +18, Hit +5 |
Fighting Spirit 6 | ATK +21, Hit +5 |
Fighting Spirit 7 | ATK +24, Hit +5 |
Fighting Spirit 8 | ATK +27, Hit +5 |
Fighting Spirit 9 | ATK +30, Hit +5 |
Fighting Spirit 10 | ATK +50, Hit +15 |
Archbishop / Heal
Enchant Type | Enchant Description |
---|---|
Archbishop Lv1 | Increases the recovery rate of recovery skills by 3%. |
Heal Lv3 | Increases the recovery rate of recovery skills by 6%. Increases the SP cost of skills by 5%. |
Heal Lv4 | Increases the recovery rate of recovery skills by 12%. Increases the SP cost of skills by 10%. |
Heal Lv5 | Increases the recovery rate of recovery skills by 20%. Increases the SP cost of skills by 15%. |
Magic
Enchant Type | Enchant Description |
---|---|
Magic 1 | MATK +1%, reduces Fixed Cast Time of skills by 1% |
Magic 2 | MATK +2%, reduces Fixed Cast Time of skills by 1% |
Magic 3 | MATK +3%, reduces Fixed Cast Time of skills by 1% |
Sharp
Enchant Type | Enchant Description |
---|---|
Sharp 1 | Crit +6, Hit +2 |
Sharp 2 | Crit +9, Hit +3 |
Sharp 3 | Crit +12, Hit +4 |
Sharp 4 | Crit +14, Hit +5 |
Sharp 5 | Crit +15, Hit +6 |
Spell
Enchant Type | Enchant Description |
---|---|
Spell 1 | MATK +6, reduces Variable Cast Time of skills by 4% |
Spell 2 | MATK +9, reduces Variable Cast Time of skills by 6% |
Spell 3 | MATK +12, reduces Variable Cast Time of skills by 8% |
Spell 4 | MATK +15, reduces Variable Cast Time of skills by 10% |
Spell 5 | MATK +18, reduces Variable Cast Time of skills by 10% |
Spell 6 | MATK +21, reduces Variable Cast Time of skills by 10% |
Spell 7 | MATK +24, reduces Variable Cast Time of skills by 10% |
Spell 8 | MATK +27, reduces Variable Cast Time of skills by 10% |
After Skill Delay
Enchant Type | Enchant Description |
---|---|
After Skill Delay Lv1 | Reduces the global delay of skills by 2%. |
After Skill Delay Lv2 | Reduces the global delay of skills by 4%. |
After Skill Delay Lv3 | Reduces the global delay of skills by 6%. |
Parrying
Enchant Type | Enchant Description |
---|---|
Parrying Lv1 | Perfect Dodge +3 |
Parrying Lv2 | Perfect Dodge +4 |
Parrying Lv3 | Perfect Dodge +5 |
Economy
Enchant Type | Enchant Description |
---|---|
Economy Lv1 | SP Cost -2% |
Economy Lv2 | SP Cost -4% |
Economy Lv3 | SP Cost -6% |
Miscellaneous
Enchant Type | Enchant Description |
---|---|
Cranial 1 | Reduces damage taken from Demi-Human race enemies by 5%. |
Immune 1 | Increases tolerance to Neutral Property monsters by 5% |
- Note These are only obtainable by enchanting Archangel Wing.