Spiritual Sphere Absorption
(Redirected from Absorb Spirits)
Spiritual Sphere Absorption | |
---|---|
Type: | Active Skill |
Levels: | 1 |
SP Cost: | 5 |
Fixed Cast Time: | 0.5 seconds |
Target: | Self or Enemy |
Range: | 9 cells |
Prerequisites | |
(Monk & Super Novice) Summon Spirit Sphere Lv. 5 |
Spiritual Sphere Absorption (Alt: Absorb Spirits) is a 2nd class active skill available as Monk, Champion and expanded Super Novice.
Effect
Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have Spirit Spheres. Versus monsters, each cast has a 10% chance to regain SP equal to twice the target's level.
Applications
- This skill along with Zen can be used as a quick SP recovery skill, since Zen consumes 20 SP and absorbing 5 spheres would get the user 35 SP (
7 × 5 = 35
). This method can be used during the 3 seconds of SP drought from Guillotine Fist as well. - This SP recovery method is enhanced with Rising Dragon, as Spiritual Sphere Absorption will absorb all Spirit Spheres at once, for a maximum of 105 SP (7 x 15 = 105). However, Rising Dragon consumes 120 SP per cast and has a 30 seconds cooldown.
Notes
- This skill will not disrupt the execution of any skill in mid-cast that requires Spirit Spheres.
History
This page has the previous version of this skill before the 2020 skill updates.
Changelog
- May 1st, 2020
- Fixed casting time reduced from 1 second to 0.5 seconds.
- 1 second variable casting time removed.