Swordman
Swordman | ||||||||||||||
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Job Base(s): | Novice | |||||||||||||
Job Type: | First | |||||||||||||
Job Level: | 50 | |||||||||||||
Race: | Human | |||||||||||||
Changes At: | Izlude | |||||||||||||
Number of Skills: | 10 | |||||||||||||
Total Skill Points: | 70 | |||||||||||||
Total Quest Skills: | 3 | |||||||||||||
Job Bonuses | ||||||||||||||
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Overview
Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.
Swordmen tend to have high ATK from swords and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.
Job Changing
- Once you reach Job Level 10, go to Izlude and enter the Swordman Guild on the west side of town at .
- Talk to the Swordman NPC in the center room behind the desk who will change your job to Swordman and rewards you with a Novice Falchion.
- Alternatively, after reaching Job Level 10, go to the Swordsman classroom at Criatura Academy and speak to the NPC Swordman Trainer located at .
Builds
I. Magnum Break Mobber
a. Gameplay:
This build requires you to walk around, gather mobs of monsters, and then kill them all using Magnum Break. You may have to use Provoke to attract monsters to you. Use gear that increases your DEF, HP, and SP pool. You will use several HP and SP recovery items for survivability but teaming up with an Acolyte for heals can help avoid using HP recovery items.
b. Stats:
Base level 40 base status distribution suggestion. You may allocate certain status points depending on the monster you are killing, your survivability, skill playing the game, and planned character build later on. If you find yourself missing monsters, add more DEX to give you HIT.
- STR: 40
- AGI: 1
- VIT: 30
- INT: 16
- DEX: 20
- LUK: 1
II. Basher
a. Gameplay:
This build focuses on killing monsters one at a time using 1-2 hits of Bash. Ideal monsters to kill for this build are passive monsters such as Willow or Bigfoot.
b. Stats:
Base level 40 base status distribution suggestion. You may allocate certain status points depending on the monster you are killing, your survivability, skill playing the game, and planned character build later on.
- STR: 54
- AGI: 1
- VIT: 1
- INT: 16
- DEX: 20
- LUK: 1
General Leveling Strategy
Below are three suggestions to efficiently level a new character:
- First, get gear and experience for your new character by following this Izlude tutorial guide from the forums (this guide is also listed down below in the Swordman equipment section with additional details).
- Using Catherina Von Blood [1], you can level as soon as base level 3-56 in Sunken Ship. Talk to Fisk and pay 250z to go to the Sunken Ship. Use any AoE skill available for your class (e.g., Magnum Break, Fire Ball, Cart Revolution, etc.). You may use Marine Sphere Card to use Magnum Break if your class does not have an AoE skill.
- Without using Catherina Von Blood [1], using the Payon Bounty Board Quests, kill Willows until level 21 and Bigfoot until level 41. Then, using the Eden Group Leveling Quests, kill Orcs, Orc Ladies, and Orc Babies until level 55 and Geffen Bounty Board Quests, kill Orcs and Orc Ladies until level 60. You can stack the quests for Orc and Orc Lady kill counts by having both quests active!
Stats Description
It is vital that you understand how each status affects your character to play the game well. Below is a summary but go to the Primary Stats page for detailed information.
- STR - increases ATK of melee weapons, increases Weight Limit, and slightly increases ATK of "ranged-type" weapons.
- AGI - increases Flee, ASPD, and provides resistance to Bleeding and Sleep status effects.
- VIT - increases Max HP, effectiveness of Healing potions, and resistance to Stun, Poison, Deadly Poison, Burning, and Freezing status effects.
- INT - increases MATK, Max SP, SP Recovery, and effectiveness of SP potions, decreases Variable Cast Time (VCT), provides resistance to Blind, Silence, and Chaos status effects.
- DEX - decreases Variable Cast Time (VCT), increases HIT, MATK, ATK of "ranged-type" weapons, and slightly increases ATK of "melee-type" weapons.
- LUK - increases ATK, MATK, CRIT, HIT, Flee, Perfect Dodge, Forging, Potion Creation, Cooking, and provides resistance to Blind, Curse, Frozen, Poison, Silence, Sleep, Stone Curse, and Stun.
Melee Weapons - (Axes, Books, Daggers, Katars, Knuckles, Maces, and Spears)
Ranged Weapons - (Bows, Guns, Instruments, and Whips)
Overall Tips and Suggestions
- Your next class is either an Knight or a Crusader; you may have to adjust your build accordingly.
- Use Eden Group Leveling Quests and Bounty Board Quests to find monsters to kill around your level.
- Use Stat Reset to reset your stats to maximize your damage.
- Use Skill Reset to rest your skills to maximize your damage.
- Use Elemental Converters to increase your damage by changing your weapons element that is strong against the monster's element.
- Use ASPD Potions to greatly increase your killing speed at lower levels.
- Useful recovery items. (If using Meat/Fresh Fish, it is advised to RODex it to yourself in smaller portions to keep within your weight limit)
- Useful STR or ATK cards:
- Useful HP cards:
- Useful Utility cards:
- May use any of the following gear based on your budget:
Equipment
I. Enchanter Mounds Quest
After creating a Novice character, follow the section of this Izlude tutorial guide titled "Enchanter Mounds Quest" which involves NPC Enchanter Mounds in Izlude at . This quest will allow you to enchant the Cotton Shirt that you get the moment you created your Novice character with the enchantments Max HP+100 and Max SP+50, provided that you complete the step that requires you to speak with NPC Enchanter Almond J in Izlude at . This cotton shirt proves itself useful once you change your class and can no longer equip most of the novice gear provided to you when you register at the academy. It is recommended to card this cotton shirt with cards that increase HP and/or SP such as Decorated Evil Tree Card or Pupa Card.
After providing Enchanter Mounds in Izlude at with a review of the service they provided during the enchanting quest, you can talk to Enchanter Almond J in Izlude at to enchant the novice weapon you receive after you change your class from Novice to Swordman. The two enchantments provided are random and if you aren’t happy with the result you can enchant it again endlessly. If you were able to enchant the novice rod you would likely use this enchanted weapon until you can do the level 26 Eden Group Equipments Quests which is the first part of that questline which rewards a weapon. Keep in mind Enchanter Almond J won’t enchant the Novice Main Gauche that you get for registering at the academy despite it being a novice weapon.
II. Eden Group Equipments Quests
Starting at level 12 you can complete the Eden Group Equipments Quests to obtain free equipment for your class. This equipment is sufficient to get you to level 99.
III. General Weapon Recommendations
The following weapons are sequenced from the fastest to the lowest ASPD and lowest to the highest ATK generally.
a. Daggers
- Inflict 100% damage to small monsters
- Inflict 75% damage on medium monsters
- Inflict 50% damage on medium monsters
- Can be used with a Shield
- Inflict 100% damage on medium monsters
- Inflict 75% damage on small and large monsters
- Can be used with a Shield
- Inflict 100% damage on large monsters
- Inflict 75% damage on small and medium monsters
- Cannot be used with a Shield
d. Axe
- Inflict 100% damage on large monsters
- Inflict 75% damage on medium monsters
- Inflict 50% damage on small monsters
- Can be used with a Shield
e. Mace
- Inflict 100% damage on medium and large monsters
- Inflict 75% damage on small monsters
- Can be used with a Shield
f. One-handed Spears
- Inflict 100% damage on large monsters
- Inflict 75% damage on small and medium monsters
- Has range to attack enemies from afar
- Can be used with a Shield
g. Two-handed Spears
- Inflict 100% damage on large monsters
- Inflict 75% damage on small and medium monsters
- Has range to attack enemies from afar
- Cannot be used with a Shield
Class Data
Skills
Skills can be rest any time, go to Skill Reset for the guide.
Skill | Description | Levels | Type | ||
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Strikes a single target to deal ATK ×130~400% damage, with 5~50% additional accuracy. | 10 | Offensive | ||
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Resists flinching for up to 7 hits and for 10~37 seconds. Also increases MDEF by 1~10 when active. | 10 | Active | ||
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Increases HP Recovery while not moving. Also increases efficiency of Healing Items (HP) and Alchemist's Aid Potion by 10~100%. | 10 | Passive | ||
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Causes a blast that pushes back by 2 cells and deals ATK ×120~300% Fire property damage to all enemies in a 5x5 area around the user, with 10~100% additional accuracy. | 10 | Offensive | ||
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Increases a target's ATK by 5~32% and decreases its DEF by 10~55% with a 53~80% success chance. | 10 | Active | ||
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Increases ATK by 4~40 with swords and daggers. | 10 | Passive | ||
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Increases ATK by 4~40 with two-handed swords. | 10 | Passive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
Quest | ||
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Enrages the user, increasing ATK by 32% but decreasing DEF by 55% when HP drops below 25%. | 1 | Passive | 30 | Berserk Quest | ||
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Enables the skill Bash (level 6~10) to stun targets by chance. | 1 | Passive | 30 | Fatal Blow Quest | ||
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Enables HP Recovery even while moving. | 1 | Passive | 35 | HP Recovery While Moving Quest |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
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STR | 2 | 14 | 33 | 40 | 47 | 49 | 50 |
AGI | 30 | 46 | |||||
VIT | 6 | 18 | 38 | 42 | |||
INT | |||||||
DEX | 10 | 22 | 36 | ||||
LUK | 26 | 44 |
ASPD
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