The Wanderer class is the female performer class in its third class form. They are primarily a support and disabling / debuff class that is also capable of AoE ranged damage. They also have some magic / MATK based capabilities. They are more used for WoE situations now, but they can also provide unique party buffs that make them a worthwhile member to have in PVM parties (mainly the Dancer skill, Gypsy's Kiss, which lowers SP cost and provides more SP to party members). This buff is extremely helpful for classes with low Max SP, character builds with low INT, skills that depend on SP for damage (like Guillotine Fist and Dragon Breath), or classes that tend to have to spam high SP cost skills. The Wanderer is provided with an array of disabling skills that can quite effective in WoE. They also have access to decent MATK weapons (unlike their male counterpart, the Maestro), which allows them to make better use of the Metallic Sound skill, although this spell is still fairly weak and has a long cooldown.
The Wanderer also has a powerful AoE skill, Severe Rainstorm, which if geared properly, can dish out some hefty damage, but at a high SP cost (which is why high INT is strongly recommended).
Changing into a Wanderer from a Gypsy requires the player to complete a number of tasks:
Investigating a canceled performance
Reconciling an estranged Wanderer with her Maestro partner
Rigorous workout sessions to help a Wanderer get back into peak physical shape
After completing these tests, the player will be transformed into a Wanderer. The journey begins in Lutie!
Builds
Severe Rainstorm Build
Stat
Level 99
Level 125
Level 150
Level 175
STR
0~10
0~10
0~10
0~10
AGI
71
80
90
100
VIT
30
46
67
104
INT
57
57
57
83
DEX
99
120
120
120
LUK
1
2
77
80
Severe Rainstorm is the main leveling skill for the Wanderer class. It is a ranged AoE that showers a selected area with a volley of arrows. The damage is based on several factors including DEX, AGI, ATK, the bow and arrow used, and the element enchanted to the bow/arrows.
DEX not only adds to ATK but also adds damage to Severe Rainstorm as a multiplier in the damage formula, and so does AGI. However, depending on the character, one may choose more of either AGI or LUK for status immunities or AGI for Slow Grace in WoE. INT increases the effectiveness of Gypsy's Kiss and Max SP/SP Recovery (as Severe Rainstorm uses a whopping 120 SP each use)). The 77 minimum LUK by level 150 is for an Arch Angeling card's effect (Doubles HP/SP regen if base LUK is 77 or higher). The LUK also adds an amount of Perfect Dodge and ATK which are helpful with Severe Rainstorm.
Skills-wise, players using this build can invest in the same party buff skills as the Party Support build, and are not too different from full support builds. The natural attack skill progression from Severe Rainstorm is to the Trouvere's attack skill Rose Blossom. If you intend to get this skill, note that Rose Blossom's damage is enhanced by the Trouvere skill Mystic Symphony. That skill chain eventually requires the Wanderer skill Metallic Sound level 5 as a prerequisite. Instead of giving up on Wanderer support skills, you can still choose them. Then after job changing to Trouvere, a Skill Reset can be done to reduce some Wanderer support skills in order to acquire Metallic Sound.
Party Support (PVM/WoE) Build
Stat
Level 99
Level 125
Level 150
Level 175
STR
0~7
0~10
0~15
0~16
AGI
24
25
41
80
VIT
82
100
110
122
INT
61
81
93
93
DEX
90
100
100
100
LUK
1
41
77
89
The primary function of this build is to buff party members as much as possible with Gypsy's Kiss by having very high INT and having high VIT for survivability while performing songs. The high INT/SP regeneration also help with the high SP cost of performance songs like Frigg's Song. Players can still get Severe Rainstorm with this build if they wish to, but the damage will be lower since stat placement wont be focusing mainly on DPS. Also Severe Rainstorm requires a bow to use, which means players won't be able to perform songs if they are using it (many players will switch back and forth between Whip and Bow in a party).
Increases MDEF. Questionably useful. Also it's only increasing a little ammount of MDEF. If you're in a party, maestro can Use ATK song, because both skills don't work together.
Dismounting Rune Knights and Royal Guards. Also slows like Slow Grace
Sound Damage Build
Stat
Level 99
Level 125
Level 150
Level 175
STR
10
10
10
10
AGI
24
30
50
80
VIT
30
30
60
100
INT
99
120
120
120
DEX
90
90
100
107
LUK
1
41
77
77
A sound damage Wanderer specializes in using Metallic Sound and Reverberation to deal damage. These skills are very SP-intensive and the damage is heavily based on MATK, so INT is a priority. This is an advanced build, and not recommended for beginners due to the cost of the equipment and the leveling difficulty.
Level 150+: It is probably becoming difficult at this point to kill anything with sound damage skills, due to poor game design from Gravity. Pair with a Priest to Lex Aeterna your damage, or support Bio4 parties with Frigg's Song and Gypsy's Kiss.
Equipment reminder: Two equipped Sound Amplifier [1] used to be a must-have for this build, but Emerald Earrings [1] became a very useful alternative that doesn't increase Metallic Sound SP cost and lets you get some variability in your build by making Arrow Vulcan useful. Your Metallic Sound will still deal useless damage without any of those tiems.
Auto-Attack Build
Stat
Level 99
Level 125
Level 150
Level 175
STR
10
10
13
14
AGI
90
100
101
110
VIT
30
60
90
100
INT
44
70
70
87
DEX
90
100
100
115
LUK
1
18
77
77
The auto-attack wanderer specializes in melee combat with a whip.
As a dancer/Gypsy: You can either Double Strafe constantly at high attack speed, or you can play around with whipping things at a moderate attack speed. Arrow Vulcan still works, and nobody will complain about your Gypsy's Kiss in a party, either.
Early Wanderer: Your goal is to get a pair of Temporal Agi Boots [1] and Swing Dance on as soon as possible, to massively increase your attack speed. This will allow you to begin melee-attacking things with auto-cast gears equipped (such as CD in Mouth or Advanced Ring Of Flame Lord) at a decent ASPD (around 188+ with swing dance).
Level 125+: You should be hitting your stride here, with 193 ASPD and a array of auto-cast gear on.
With the Rock Ridge update, the Hippie set was added, which increases critical damage from early levels.
Equipment
This is by no means a complete collection of gear available. It is merely just suggestions based on some of the more popular gear options as well as some of the lower tier options for players with a lower budget. A dagger should be carried in order to interrupt a song by switching weapon to a dagger. Switching weapons can be done at any time after the song has started. While it's possible to cancel a song by equipping a Bow, switching from a whip to a dagger and then back to the whip has the advantage that the Gypsy's shield does not become unequipped in the process. And by going back to the whip after stopping the song, Severe Rainfall remains available.
Adds +200 MaxSP and reduces SP cost of Severe Rainstorm by 10 and fixed cast time by 5% per level ov Voice Lessons. At +9, increases Severe Rainstorm damage.
Increases ASPD according to Dance Lessons level, at upgrade level +7 it adds +5 ATK for each level of dance lessons and at upgrade level +9 adds +1 of pure ASPD. Part of the Hippie set.
Good melee damage, reverberation, and metallic sound whip. This is the best all-around whip. Becomes better for Arrow Vulcan than Queen's whip when using Emerald Earrings.
Enchant this in Eden kitchen to match your build. Spell enchantments for sound damage, aspd enchants for melee, HP/VIT enchants for support, or expert archer enchants for severe rainstorm.
+100 MATK, +10 to AGI, INT and DEX depending on level of Voice Lessons known. Increases Arrow Vulcan, Slinging Arrow and Metallic Sound damage greatly depending on base leveland decreases Metallic Sound cast time. Makes Arrow Vulcan a viable way to oneshot endgame enemies.
+100 ATK, +10 to AGI, VIT and DEX depending on level of Double Strafe known. Increases Severe Rainstorm, Double Strafe and Arrow shower damage depending on base level.
Displays the power of the nature to all targets in a 7x7~15x15area around the user, which allow them to regain HP in exchange of SP each second, for 1 minute.
Shoots a raining volley of arrows to continually deal damage to all enemies in a 11x11 area around the targeted location. Damage is increased with caster's DEX, AGI and Base Level.
Performs a chant that captivates all enemies in a 7x7~13x13area around the user by chance, to prevent them from attacking or targeting the user for a set duration.
Performs a fast tempo song that increases ASPD, lowers FixedCast Time and increases ATK across the entire party within a 11x11~19x19area around the user for 30~150 seconds.
Performs a song that attempts to deal damage to all targets that are performing in a 9x9~15x15area around the user, removing their performance / chorus skills in the process.
Performs a song that prevents the skill casting interruption of all targets in a 11x11~15x15area around the user for 60~180 seconds, but increasing their SP cost by 15%.