Guillotine Cross
Guillotine Cross | ||||||||||||||
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Job Base(s): | Assassin Cross | |||||||||||||
Job Type: | 3-1 | |||||||||||||
Job Level: | 70 | |||||||||||||
Race: | Human | |||||||||||||
Changes At: | Veins | |||||||||||||
Number of Skills: | 19 | |||||||||||||
Total Skill Points: | 93 | |||||||||||||
Total Quest Skills: | 0 | |||||||||||||
Job Bonuses | ||||||||||||||
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Overview
A Guillotine Cross is the third job class of an Assassin Cross. To attack enemies, they still wield two separate weapons (from Daggers to One Handed Swords) or Katars, but they gain access to new and improved ways of assassination. They can also gain access to new poisons, which other character classes have no known cures for them.
A Guillotine Cross name is often shortened and abbreviated as "GX", where the "X" is like a cross.
Job Change Guide
See Guillotine Cross Job Change Guide for detailed information.
Builds
PvM
Critical
This build focuses on single target critical hits (CRIT), and is not a leveling build because it does not have HIT for AoE skills. Critical hits deal about 40% more than regular attacks would, and would bypass enemy flee. This build relies a lot on LUK. Every three LUK gives one CRIT. When using katars, crit rate is doubled (not shown in stat window) so it is possible to achieve 100% crit rate with just 50 CRIT. It is advised to get a bit more, however, because the target's LUK will lower your effective crit rate. Effective crit rate using katars = 2xCRIT - (target's LUK/5).
This build is mainly used for single target DPS on MVPs, but can also be applied for PvP/WoE as well. This build is PURE critical, and is only applicable to endgame uses. Leveling builds require HIT to use AoE leveling skills and 1 DEX is not adequate for AoE purposes.
The player may opt to use this stats build for leveling using Rolling Cutter or Meteor Assault when having access to equipment that grants Hit like Phreeoni Wings or Skin of Ladon, or tweak the stats build to include DEX which should be a priority first.
Advantages:
- Critical damage bypass flee.
- Potentially very high single target damage.
Disadvantages:
- Need a lot of critical rate to ensure the skill always crits and doesn't miss, since the build will lack hit or Perfect Hit, with the equipment being optimized for having critical damage bonus.
- Mainly does damage to a single target only, since the AoE skill of a GX is lacking critical damage capabilities.
Cross Impact
Cross Impact build is mostly a PVM/MVP end-game but can be used for leveling, if geared properly. It depends heavily on Critical damage and rate, and Enchant Deadly Poison.
Advantages:
- Melee damage is boosted by Dark Claw.
- Despite Cross Impact being melee, it can act as a gap closer to enemy.
Disadvantages:
- Dark Claw or some sort of melee reflect immunity method must be used first against enemy that use melee damage reflecting skill.
- Mainly single target damage.
Stats
- STR: 124/125 (124/125 STR is preferred since it provides more ATK)
- AGI: 90+ (AGI is required for achieving 193 ASPD)
- VIT: 90+ OR 125 (VIT is used to provide the Stun resistance from total 100 VIT (Base + Extra))
- INT: 1
- DEX: 1-90+ (put DEX as necessary)
- LUK: 125/126 (125 (126 for defense bypass from PDM) LUK is important and used for crit rate, crit damage, and headgear combo)
Requirements
This build is centered around Enchant Deadly Poison, Crit Damage and Rate, and Cross Impact boosting equipment.
Miscellaneous
The other skills that will benefit the builds are:
- Meteor Assault: For initial leveling and clearing out mobs. This build will work wonders with just switching to Enforcer Shoes, a 0.3 FCT Reduction Gear, and having the Pre-Requisite Skills for the shoes.
- Cross Ripper Slasher: Needed for End of the World [1] or secondary build option.
- Rolling Cutter: Needed for End of the World [1] or secondary build option.
- Dark Claw: Needed for Avareco [1] and a must have for all physical GX builds.
- Hallucination Walk: Optional for End of the World [1] or having more survivability.
- New Poison Research: Needed to brew catalyst for Poisonous Weapon, and also extends the duration of Enchant Deadly Poison.
- Poisonous Weapon: Adds extra 10% melee physical damage and other beneficial effect to user depending on the type of new poison used.
Soul Destroyer
Advantages:
- Can kill enemy before they got into melee range.
- Ranged build can be better in some situation like dealing with melee reflect enemy, or picking off enemy one by one.
Disadvantages:
- Ranged skill wont be able to benefit from Dark Claw.
- Soul Destroyer have a lot more restriction (casting time and cast delay) to be able to deal good sustained damage, compared to Cross Impact.
- Mainly single target damage.
Requirements
This build is centered around Enchant Deadly Poison, crit damage, crit rate, casting time, and aftercast delay equipment.
Non-Critical
Advantages:
- Good AoE damage.
- Meteor Assault is not affected by Enchant Deadly Poison, so the player can be more economical.
Disadvantages:
- Non-crit skill doesn't bypass flee, so gears that can give Hit or Perfect Hit bonus is usually required.
- Lower single target damage.
- Strictly melee damage.
- Meteor Assault have some fixed and variable casting time, so gears to reduce it or make casting time uninterrupted is needed.
Meteor Assault
Meteor Assault build is both a leveling and PVM/MVP end-game if geared properly. It depends heavily on the Enforcer Shoes and the skills listed in the shoes.
Stats
- STR: 120-125 (120-125 STR is preferred since it provides more ATK and directly affects the Meteor Assault formula)
- AGI: 90+ OR 120 (AGI is required for achieving 193 ASPD, 120 for gear requirements)
- VIT: 70-90 OR 120/125 (VIT is used to provide the Stun resistance from total 100 VIT (Base + Extra), or 120/125 for gear requirements)
- INT: 1 OR 120 (120 for gear requirements)
- DEX: 1 OR 90-100 (less DEX can be used when using Perfect Hit gears)
- LUK: ~90 OR 125/126 (extra ATK or 125/126 for gear requirements)
Requirements
This build's stats are centered around the Middle-Lower headgear set and HIT/Perfect Hit boosting gears used.
Fixed Cast Reduction
Options:
- Headgear: Any Headgear that provides at least 0.3 seconds Fixed Cast Time reduction will help remove the cast bar for Meteor Assault.
- Minor/Fixed Casting Stone: Garment-enchant stones open the option to use HP/SP Leech or defensive headgears.
Attack Boost
Options:
- Star Eyepatch [1] & Orc Hero Cardset: This set needs 120 VIT to get the optimal ATK boost (130 is possible, but not stats efficient). This set gives one of the lowest ATK boosts from the gears but provides high Hard Defense and HP, making a tanky build. Extra LUK helps boost the VIT values more.
- Imperial Feather & Royal Guard Necklace set: This set needs 120 AGI to get the maximum ATK boost from the set. This set gives one of the lowest ATK boosts from the gears, but the flee from AGI stat helps reduce the potion costs while leveling, while also giving some status effect immunity. It is also rather easy to achieve 193 ASPD.
- Seraphim Coronet: This build needs 120 INT to get the maximum ATK boost from the middle headgear. This setup gives the best Flat ATK boost from the gears. The extra SP helps to reduce the SP item consumption. This can be combined with Blood Sucker, Tengu Scroll, or Vassalage Necklace.
- Little Garden & Vassalage Necklace: This build needs 125 STR/LUK to get the maximum ATK boost from the headgears. This setup gives lowest Flat ATK boost for Guillotine Cross, out of all the available options but is the best option for Crit based skills and other Gears.
HIT/Perfect Hit
Options:
- Phreeoni Wings garment is overall the best in slot for PVM/MVP since it provides high HIT and can be used to make 1 DEX builds. It has a set with Phreeoni Card which gives additional HIT and Perfect Hit.
- Another good option for garment is the Striking Mikoshi [1] with Striking Hat [1], which provides about 75 Perfect Hit.
- Verus Core are good options for increasing Perfect Hit.
The Meteor Assault can be used since Assassin Cross with Phen Card to level with Crimson Weapons. On reaching level 100, the Poison React, Weapon Crush, Weapon Blocking, and Counter Slash skills will help boost the damage and insta-casting of Meteor Assault. Other gears that boost HP/SP Leech, Damage/ATK, or Defense can be used for leveling and PVM/MVP, depending upon each owner's preference.
Rolling Cutter/Cross Ripper Slasher Katars
Rolling Cutter is one of the leveling AoE skill for a Guillotine Cross, the advantage being higher AoE at 7x7 area. This build is a good balanced build that can use skills, CRIT, perfect dodge, or anything depending on gears used.
- STR: 90-125
- AGI: 90-125
- VIT: 80-100 OR 125
- INT: 1 OR 120
- DEX: ~60 OR 90-100 OR 120
- LUK: ~60 OR 72/90/108/126 OR 120
This build's stats are centered around the Heroic Backpack [1] garment, which is overall the best garment for PVM/MVP and sometimes PVP/WoE too. Make sure STR, AGI, and VIT are above 90 as these are crucial stats for a GX (STR = attack power, AGI = ASPD/flee, VIT = survivability) and the backpack bonuses are great for it. If you prefer to use skills more than CRIT, go for 90 DEX and 60-70 LUK. If you prefer to CRIT more and want the backpack LUK bonus, then go for 90 LUK and 60-70 DEX. VIT is set to 94 so that there is 100 VIT in total after job bonuses, which will give stun immunity. 120 DEX when combined with ranged gear is also a viable option for long-ranged MVP-ing with Cross Ripper Slasher against some MVP that have melee attack reflect.
With the adddition of Perverse Demon Mask, the player may choose to put more points into LUK in order to gain defense bypassing effect from it. Since the bonuses is every 18 points of LUK, the player may choose to put either 72, 90, 108, or 126 in LUK, based on how much the player value defense bypass effect. If the player already have defense bypass effect from other gears, LUK amount may be reduced and invested into another stats. When using Seraphim Coronet, stats point may be invested into INT stats instead to gain bonus damage from it.
Rolling Cutter is the first skill to get and will be the main leveling skill. Cross Ripper Slasher is very strong with many counters built up with Rolling Cutter. For leveling purposes, CRS can be used to finish off the one monster that is not killed when mobbing. Cross Impact is good for single target burst damage as well. Cloaking Exceed is useful and you will not be seen by insect/demon monsters. This build can also be used to level using Meteor Assault if the player is equipped with Enforcer Shoes. The only mandatory equipment for this route of leveling is cards or gear that prevents cast interruption. Using this skill while dual-wielding, when carded correctly will usually yield better damage than using a katar.
This build will have a good CRIT rate with certain gears like Rogue's Treasures. Morrigane's set is also good choice for the early GX levels or Assassin/Assassin Cross levels. Please note that CRIT-ing monsters one at a time is not recommended for leveling purposes and using Rolling Cutter to mob is much faster. CRIT could be useful for MVP/WoE purposes though. MVPs that have AGI-UP usually will dodge skills that depend on HIT, so this is where CRIT comes in. Buffs like Gloria will bring the CRIT rate up over 50 usually, which means over 100 CRIT with the doubled CRIT rate from Katars.
High Perfect Dodge (80+) can be easily achieved with the right gears, like Morrigane's set, two Fortune Swords, and Wild Rose Card. LUK will also help but do not get too much LUK at the beginning as the points are better spent on other stats first. If tanking a mob for your party to kill, switch from the two Fortune Swords to one Fortune Sword and a shield with the appropriate racial reduction card (Thara Frog Card, Khalitzburg Card, etc.). Switch back to two Fortune Swords to pull and mob the monsters together.
A Specialty Jur [4] with four Hunter Fly Cards, Jur [3] with three Hunter Fly Cards, or Crimson Katar [2] with two Hunter Fly Cards is useful with Rolling Cutter for leeching HP back. The player can stack this with other leech gear to increase the chance of leeching HP/SP. At level 120, the player can switch to Thanatos Katar [1] for better damage and built-in HP/SP leech. For DPS purposes, use a Durga [1], KVM Katar (Glorious Bloody Roar/Glorious Jamadhar), or Crimson Katar [2]. KVM Katars are good for attacking even non-Demi Human monsters due to the 193 ASPD proc.
PvP
PVP/WoE Daggers
This is more of an endgame PVP/WoE build and is not a leveling build. To optimize ASPD, HIT, and ATK, focus on balancing the STR, AGI and DEX stats. This is because it is indispensable to have quick attack speed along with adequate HIT so that attacks will not fail. VIT is also needed for survivability.
- STR: 100-110
- AGI: 100-110
- VIT: 70-90
- INT: 1 +4
- DEX: 90-100
- LUK: 1-20
- ATK: 259 +0 (without Daggers) ATK: 499+112 (if using Glorious Damascus and with a refine of +8)
- ASPD: 181 (without Daggers) ASPD: 185 (with Increase Agility, Blessing, Drosera Herb Salad, Siroma Ice Tea, Steamed Desert Scorpions, Hwergelmir's Tonic and Awakening Potion)
- HIT: 303 (with Increase Agility, Blessing, Siroma Ice Tea, Hwergelmir's Tonic)
- DEF: 0+79
- Flee: 341+2 (with Increase Agility, Blessing, Drosera Herb Salad, Steamed Desert Scorpions)
- Critical: 2
- MDEF: 0+ 15
- MATK: 19+24 (with Blessing)
- HP and SP may be different depending on the server
Dual-Dagger (DD) Critical Hit-Locker
This build focuses on dealing critical hits on a single target (CRIT) using two daggers. This build is mainly used for single target MVPing/PvM as it relies on auto-attacking (Ctrl+Click, or /nc). The main goals are: 1) Reach 193 ASPD (through AGI, gears, ASPD-modifying consumables, and buffs (such as Cantocandidus)]; 2) Make your CRIT greater than 100 [from stats, gears, CRIT-modifying consumables, and buffs (such as Gloria)]; and 3) Deal enormous damage (through STR, overupgraded weapons, cards, etc.)
Your stats should look more or less like this once you reach Base Lv. 150:
- STR: 70~
- AGI: 110-120
- VIT: 70-94
- INT: 1
- DEX: 1-50 (offhand might show as a "CRIT", but it's still based off of hit for some obscure reason)
- LUK: 90-120 OR 126
And at Base Lv. 175, your stats should look more or less like this:
- STR: 80-100
- AGI: 110-120
- VIT: 70-94
- INT: 1
- DEX: 40-80
- LUK: 90-120 OR 126
For most of the time, your main weapons are not katars (dual daggers, DUH!). Instead, you will be spamming Enchant Deadly Poison and auto-attacking lone targets most of the time. Make sure to max both Righthand Mastery and Lefthand Mastery. But then, you will be forced to switch to katars when facing groups of monsters. Thus, it is recommended to level up with maximum STR, AGI/VIT, and DEX (refer to the Rolling Cutter/Cross Ripper Slasher Katar Build above), and reset your stats to a DD-CRIT build once you either reach Base Lv. 185 or when you have gathered decent gears for a DD-crit build. But if you have gears that are optimized for Perfect Dodge, then you might as well act as a "Perfect-Dodge Tanker" in leveling-oriented parties and continue allocating your stat points as described above.
Skills: Hallucination Walk Lv. 5 / Venom Impress Lv. 5 / New Poison Research Lv. 10 / Dark Claw Lv. 5
- optional: Rolling Cutter Lv. 5 / Cross Ripper Slasher Lv. 5 / Counter Slash Lv. 10 / Cross Impact Lv. 5
- Prerequisites: Cloaking Exceed Lv. 5 / Cross Impact Lv. 3 / Dark Illusion Lv. 5 / Phantom Menace Lv. 1
Equipment
The equipment under General section can be used by any builds, while the one under Critical section will only benefit those that uses critical build.
Headgear
General
Upper:
- Biolab Gemini Crown [1]
- Circlet of Time(Glt. Cross) [1] with Temporal Jewel (Str) and Mettle/Tenacity enchant.
- Crown of Good and Evil (Shadow Cross) [1]
- Disciple of Bijou
- Faith Of Yggdrasil [1]
- General Helm [1] / Ruff Officer [1] - series of headgear that gives fixed cast time reduction at +11 and higher, among with many other offensive bonus.
- Ghost Whisper [1]
- Helm of Faith(Glt.Cross) [1]
- Helm of Faith II (Glt.Cross) [1]
- Old Bone Circlet [1] with Mettle or Tenacity enchant.
- Oni Horns [1]
- Orc Successor Helm [1]
- Poenetentia Ambition Crown [1]
- Rekenber's Celestial Hat [1]
- Snake Queen Crown [1]
- Thanatos Fighter Helmet [1] / Thanatos Fighter Helmet-LT [1]
- White Drooping Eddga Hat / Tiger King Doll Hat-LT [1]
Middle:
- Ancient Morocc Noble Jewelry [1]
- Crow Tengu Mask
- Crow Tengu Mask [1]
- Diabolus Wing [1]
- Ear of Spirit
- Exiled Ninja's Eyes [1]
- Heavenly Order
- Imperial Feather (only with Royal Guard Necklace)
- Little Garden
- Seraphim Coronet
- Smiling Eyes [1]
- Star Eyepatch [1]
- Victory Wing Ear [1] (with ATK, CRIT, or critical damage enchants)
- Mob Scarf Set
Lower:
- Bat Von Blood
- Grey Wolf Cub in Mouth
- Loyal Servant of Morroc
- Mob Scarf
- Old Camouflage Scarf
- Royal Guard Necklace (only with Imperial Feather)
- Tengu Scroll
- Tyrant of Earth
- Vassalage Necklace
Card Options:
- Abysmal King Dramoh Card
- Ancient Tao Gunka Card
- Cruel Coelacanth Card
- Fury Hero Card
- Grim Reaper Ankou Card
- Orc Hero Card (only with Star Eyepatch [1])
- Pharaoh Card (only with Ancient Morocc Noble Jewelry [1])
- Purple Ferus Card
- Darklord Essence Force3
- Status resist cards
Critical
Upper:
- Old Bone Circlet [1] with Acute enchant.
Middle:
Lower:
Card Options:
Armor
General
- Free armor from main episode quest:
- Armor from main episode quest:
- Episode 16.1 Abusive Robe [1]
- Episode 16.2 Consultation Robe [1]
- Episode 17.1 Illusion Armor Type A [1]
- Episode 17.2 Automatic Armor Type A [1] with Automatic Modification Orb (ATK) or Automatic Modification Orb (Critical Force) enchant
- Episode 18 Gray Wolf Suit [1] with Wolf Orb (Sonic Impact) and Wolf Orb (Warrior) enchant
- Abyss Dress / Nature Dress / Icefall Dress / Samael Dress
- Abyss Lake Roaring Armor [1] / Abyss Lake Roaring Armor-LT [1]
- Cursed Diabolical Armor [1]
- Death Bringer [1]
- Drakes Coat [1]
- Evil Dragon Armor [1]
- Fire Dragon Armor [1]
- Lycanthrope Armor [1]
- Mighty Black Threaded Armor [1]
- Orc Lord Armor [1]
- Overwelm Str Armor [1] / Overwelm Agi Armor [1] / Overwelm Luk Armor [1]
- Revelation of Aramazd [1]
- Screaming Ghost Party [1]
- Seth's Grace [1]
Card Options:
- Amdarais Card / Amdarais H Card
- Boitata Card / Bone Detardeurus Card / Gloom Under Night Card / Jewel Ungoliant Card / R48-85-BESTIA Card
- Chaotic Baphomet Card
- Dame of Sentinel Card (only with Empathizer Card)
- Detardeurus Card
- Marc Card
- Mistress of Shelter Card (only with Happiness Giver Card)
- Morocc's Minion Card
- Orc Lord Card (only with Orc Lord's Armor [1])
- Polluted Raydric Card
- Restless Dead Card
- RSX-0806 Card (only with Ancient Mechanic Greaves [1])
- Reginleif Card
- Elemental resist cards
Critical
Card Options:
- Ancient Mimic Card (only with Treasure Mimic Card)
- Angry Nine Tail Card
- Creator Card / Sealed Creator Flamel Card
Weapon - Katar
- Adulter Fides Katar [1] / Vivatus Fides Katar [2]
- Agudo Filo [2] with Eremes's Memory enchant.
- Awakened Old King's Twin Blades [1]
- Blade Katar [2] / Awakened Blade Katar [2] / Blade Katar-LT [2]
- Crimson Katar [2]
- Juliette D Rachel [2] with Fighting Spirit/ASPD/Expert Archer/Sharp enchants
- Katar of Shiver [2] / Awakened Shiver Katar [2] / Shiver Katar-LT [2]
- Reaper Cross [2] with Eremes's Memory enchant.
- Shining Light Katar [2]
- Thanatos Katar [1] / Thanatos Katar-AD [2]
- The Ripper [2]
- Wicked Katar [2] with the enchants:
- Slot 3: Impact Crater Tuning Device or Savage Impact Tuning Device
- Slot 4: Clockwork (P.Atk)
General
Card Options:
- Abysmal Knight Card
- Atroce Card (only with Lycanthrope Armor [1])
- Baphomet Card (only with Royal Prontera Cape [1])
- Brutal Murderer Card / Gan Ceann Card
- Hunter Fly Card
- Memory of Thanatos Card
- Polluted Wander Man Card
- Phreeoni Card
- Pyuriel Card
- Sidewinder Card
- True Eremes Guile Card
- Turtle General Card
- White Knight Card
- Damage increase cards
Critical
Card Options:
Weapon - Dual Wield
Main Hand:
- RWC Memory Knife [1] - can use to autocast Weapon Perfection if no access to Drake Card
- Vicious Mind Dagger [1] - with Recovers 100% of damage lost from size penalties enchant
- Crimson Dagger [2]
- Metal Detector Mk47 [2]
- Judgment Slasher [2] with Eremes's Memory enchant.
- Royal Gladius (R) [2]
- Infinity Blade [1]
- Dragon Slayer's Longsword [1]
Off Hand:
- Ice Pick [1]
- Ice Pick with Sharp4-5/ASPD enchants
- Valkyrie Knife [4]
- Repentance Slasher [3]
- Royal Gladius (L) [3]
- Thanatos Dagger [1]
- Infinity Blade [1]
- Dragon Slayer's Longsword [1]
- Solar Sword
- Purified Knight's Shield [1]
Card Options:
- Abysmal Knight Card
- Atroce Card (only with Lycanthrope Armor [1])
- Aunoe Card
- Baphomet Card (only with Royal Prontera Cape [1])
- Brutal Murderer Card / Gan Ceann Card
- Drake Card
- Memory of Thanatos Card
- Turtle General Card
- True Eremes Guile Card
- Polluted Wander Man Card
- White Knight Card
- Rekenber Guard Card
- Damage increasing cards
Garment
General
- Free garment from main episode quest:
- Garment from main episode quest:
- Episode 17.1 Illusion Engine Wing Type A [1]
- Episode 17.2 Automatic Engine Wing Type A [1]
- Episode 18 Gray Wolf Manteau [1] with Wolf Orb (Powerful) and Wolf Orb (HIT) enchants
- Automatic Engine Wing Type C [1]
- Avareco [1]
- Battle Aura Manteau-LT [1]
- Fallen Angel Wing [1] with Fighting Spirit/Fatal/ASPD enchants
- Kiel Hyre's Darkness [1]
- Mystery Wing [1]
- Phreeoni Wings [1]
- Royal Payon Cape [1]
- Royal Prontera Cape [1]
- Skin of Ladon [1]
- Striking Mikoshi [1]
- Thanatos Magic Sword [1] / Thanatos Sword-FA [1]
- Temporal Str Manteau [1] / Temporal Agi Manteau [1] / Temporal Luk Manteau [1]
Card Options:
- A-Ji and Geffen Card
- Ancient Stone Shooter Card
- Cenere Card
- Deviling Card
- Empathizer Card
- Giant Whisper Card
- Guillotine Cross Eremes Card
- Happiness Giver Card
- Raydric Card
- Rockridge Cramp Card
- Wakwak Card
Critical
Card Options:
Shoes
General
- Free shoes from main episode quest:
- Shoes from main episode quest:
- Episode 17.1 Illusion Leg Type A [1] with Modification Orb (Overpower) or Modification Module (Fatal Flash) enchant
- Episode 17.2 Automatic Leg Type A [1]
- Episode 18 Gray Wolf Boots [1]
- Ancient Mechanic Greaves [1] / Ancient Ranger Shoes [1]
- Authority Sandals
- Booster Shoes
- Demon Hunter Shoes [1]
- End of the World [1]
- Enforcer Shoes
- Kenzen Ichinyo [1]
- Midgard Knight Shoes [1]
- Nameless Swordsman's Boots [1]
- Peep Toe Sandals [1]
- Starry Sky Twin Prime [1]
- Striking Shoes
- Stylish Silent Shoes [1]
- Temporal Agi Boots / Temporal Luk Boots with Fighting Spirit / ASPD / Bear's Power / Lucky Day / Speed of Light enchants, depending on what is needed
- Unknown STR Boots [1]
- Unknown Swordman Boots [1]
- Zodiac Boots(Thief) [1]
Card Options:
- Abysmal Merman Card
- Aries Card
- Blut Hase Card
- Boss Egnigem Card
- Broken Memory of Thanatos Card
- Chaotic Baphomet Junior Card (only with Royal Prontera Cape [1])
- Despair God Morocc Card
- Firelock Soldier Card
- Hyper Death Card
- Midnight Arhi Card
- Midnight Blut Hase Card
- Midnight Ifodes Card
- Midnight Odoric Card
- Odorico Card
- Phantom of Amdarais Card
- Stephen Jack Ernest Wolf Card (only with Palace Ring [1] )
- Vicious Cookie Card
Critical
Card Options:
- Faceworm Queen Card
- Geffen Gang Card
- Geffen Thug Card
- Midnight Bully Card
- Midnight Gangster Card
- Miguel Card
Accessory
General
Both Slot
- Abyss King Ring [1]
- Blacksmith's Glove [1]
- Brave Heart series (good generic effect, applicable for any build)
- Dark Ring [1]
- Immortal Dog Tag [1] (only with Juliette D Rachel [2])
- Majesty of Yggdrasil [1]
- Megingjard / Ephemeral Megingjard
- Memento Mori [1]
- Memory Records of Nostalgia [1]
- Palace Ring [1] (only with Juliette D Rachel [2])
- Ring of Despair-LT [1] with Darklord Essence Force3 and Darklord Essence Luck3 enchanted on any equipment
- Ring of Jupiter [1] on right slot accessory
- Scroll of Time and Space [1]
- Temporal Ring [1]
- Verus Core [1]
Left Slot Only
- Accessory from main episode quest:
- Black Eagle Ring [1]
- King Schmidt's Insignia (Str) [1]
- Overdrive Rampage [1]
- Perverse Demon Mask [1]
- Record of Thief vol.2 [1]
Right Slot Only
- Free accessory from main episode quest:
- Accessory from main episode quest:
- Amulet of Asteria [1]
- Document Thief [1]
- Illegal Chip [1]
- Record of Thief [1]
Card Options:
- Demon God's Apostle Ahat Card (only with Loyal Servant of Morroc)
- Demon God's Apostle Shnaim Card (only with Loyal Servant of Morroc)
- Dolor Card
- GC109 Card
- Gold Scaraba Card
- Grey Wolf Card (left slot accessory only)
- Ifrit Card
- Kafra Blossom Card
- Phantom Wolf Card (right slot accessory only)
- Sewage Cramp Card
- Darklord Essence Force/Concentration/Vitality
Critical
Card Options:
Perfect Dodge
See Perfect Dodge for gear set-up.
Costume/Shadow Equipment
- Costume: Full Moon
- Costume: Tarnished Lamp
- Any costume with the following enchant:
- Upper headgear: ATK + 1% / Assassin Cross Stone (Upper) / Assassin Cross Stone II (Upper) / Guillotine Cross Stone (Upper)
- Middle headgear: ATK + 1% / Assassin Cross Stone (Middle) / Assassin Cross Stone II (Middle) / Guillotine Cross Stone (Middle)
- Lower headgear: ATK + 1% / Assassin Cross Stone (Lower) / Assassin Cross Stone II (Lower) / Guillotine Cross Stone (Lower)
- Garment: ASPD + 1 / FCT -0.5s / FCT -0.3s / Double Attack / Critical Damage +20% / Guillotine Cross Stone (Garment) / Guillotine Cross Stone II (Garment)
- Mega Blitz Shadow Weapon
- Mega Blitz Shadow Shield
- Almighty Shadow Pendant
- Almighty Shadow Earring
- Physical Shadow Set
- Malicious Shadow Set
- Liberation Shadow Set
- Critical Shadow Set
- Elemental shadow armor
- Thief Shadow Set
- Rolling Shadow Set
- Ripperslasher Shadow Set
- Perfect Size Shadow Set
- Mammoth Shadow Set
- Maximum Mammoth Shadow Set
- Physical Power Shadow Weapon
- Physical Power Shadow Shield
- Full Power Shadow Armor
- Full Power Shadow Shoes
- Creative Shadow Set
- Lord Bearer's Shadow Set
- Full Penetration Shadow Set
Dungeon/Instance Specific Equipment
Headgear
- Duel Dragon Hat [1] - 2nd OS Search instance
- Experimental Goat Cap [1] - Werner Laboratory Central Room instance
- Happy Flapping Angel Wings [1] - Clock Tower and Nightmare Clock Tower dungeon
- Faceworm Egg Shell [1] - Faceworm Nest instance
- Pale Moon Hat [1] - Thanatos Tower dungeon
- Safety Glasses [1] - Heart Hunter War Base 2 instance
Accessory
- Shining Holy Water [1] - Room of Consciousness instance and Prontera Invasion dungeon
Consumables
Offensive
- Abrasive
- Almighty
- Arunafeltz Desert Sandwich
- Awakening Potion
- Buche De Noel
- Citizen Oda's Miracle Elixr
- Drosera Herb Stew
- Enrich Celermine Juice
- Force Booster
- Guyak Pudding
- Infinity Drink
- Limit Power Booster
- Military Ration B
- Petite Tail Noodles
- Poring Pretzel
- Red Booster
- Red Herb Activator
- Savage BBQ
- Sesame Pastry
- Siroma Ice Tea
- Speed Booster
- STR Biscuit Stick
- Tasty Pink Ration
Defensive
Pets
- Choco Egg
- Fei-Chai Egg
- High Orc Egg
- Hodremlin Egg
- Incubus Egg
- Little Isis Egg
- Phreeoni Egg
- Succubus Egg
- Wandering Duck Doll Egg
Class Data
Skills
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Can detoxify Guillotine Cross's poison status and 1 target. | 1 | Active | ||
|
Conceals the user and allow movement in this state. All monsters, including Demon and Insect monsters, are unable to see the user in this state. There is a certain amount of hits before this skill is cancelled. Increase Movement Speed according to Skill Level. | 5 | Active | ||
|
Attack - Deals ATK * (4.5~18 * BaseLv/120) damage to foes in a 1~2-cell radius around the user. Adds AGI * 0.02 + JobLv * 0.04 to damage multiplier. Can only be used when "Counter Stance" is activated from blocking an attack with Weapon Blocking. | 10 | Offensive | ||
|
Attack - Leaps to a target and deals ATK * (15.5~21.5 * BaseLv/100) damage, 7-cell range. | 5 | Offensive | ||
|
Katar Exclusive Skill - Deals ATK * (0.8~4 * BaseLv/100) damage to target foe, has a range of 9~13 cells. Each Rolling Cutter counter adds to the damage multiplier. | 5 | Offensive | ||
|
Gives an enemy a painful wound for 20 seconds, causing short ranged attacks to deal greater physical damage to the target. | 5 | Offensive | ||
|
Instantly move to target foe, 3~7-cell range. Deals ATK * 1 damage. Has a 4~20% chance to trigger Cross Impact. | 5 | Offensive | ||
|
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. | 5 | Active | ||
|
For 30~50 seconds, you have +50~250 Flee and 10%~50% chance of evading magic attacks. Using the skill consumes 10% of max HP, and when the skill ends your movement speed and attack speed are halved for 25 seconds. | 5 | Active | ||
|
Create new poison from the list of possible poisons shown according to the level of New Poison Research and the materials you have. | 1 | Active | ||
|
Allows creation of new poisons. Higher levels of the skill unlock new types of poisons and increases the probability of success. It is necessary to have a Medicine Bottle and a Poison Creation Kit. | 10 | Passive | ||
|
Strikes from the shadows to hit all hidden targets in a 7x7 area for 300% damage. Cancels hidden status on all targets that are hit. | 1 | Offensive | ||
|
With Poisonous Weapon activated, spread a poisonous smoke around 5x5 cells. Enemies in range have a 50% chance of getting poisoned every 2 seconds. | 5 | Active | ||
|
For 60~300 seconds, coat your weapon with one of the Guillotine Cross poisons. 4~12% chance of applying selected poison to target with each attack. Does not work against Boss monsters. | 5 | Supportive | ||
|
Katar Exclusive Skill - Deals ATK * (1.3~4.5 * BaseLv/100) damage. Hits foes within a 1~3-cell radius around you. Each rotation increases your rotation counter up to maximum of 10, which increases the damage of Cross Ripper Slasher. | 5 | Offensive | ||
|
Target foe has -10~50% poison resistance for 10~50 seconds. | 5 | Active | ||
|
Attack - 75~95% chance to apply your coated Guillotine Cross poison to target foe if hits (+14~30 Hit). Your current poison coat ends if poison successfully applies to target. | 5 | Offensive | ||
|
You have 12~20% chance to block short ranged physical attacks. Whenever you block an attack this way, you can use Weapon Crush but unable to move or use normal attacks. For 10 seconds after blocking an attack, "Counter Stance" will be active, during which Counter Slash can be used. While it's active it continually drains SP. Re-using the skill cancels the effect. | 5 | Active | ||
|
When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attacker's weapon. Increased skill level increases the success rate and duration. | 5 | Offensive |
Skill Tree
Job Bonuses
The job levels in which a Guillotine Cross receives a certain bonus:
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|---|---|---|---|
STR | 4 | 5 | 9 | 16 | 20 | 30 | 52 | 58 | ||
AGI | 1 | 10 | 23 | 24 | 35 | 43 | 44 | 53 | 60 | 65 |
VIT | 14 | 15 | 19 | 31 | 42 | 54 | ||||
INT | 28 | 29 | 41 | 48 | 56 | |||||
DEX | 2 | 11 | 25 | 36 | 37 | 49 | 50 | 62 | ||
LUK | 51 | 59 | 64 |
ASPD
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External Links
- (V)adHatter's DD Crit GX Guide
- Giant Fluffy Cats GX Guide
- Setsuna's GX Crash Course Guide & Gameplay